GameCube, Indigo


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GameCube, Indigo

GameCube - Nintendo's Next Generation Nintendo GameCube is built to run the best games in the world. Cutting edge technology in a developer friendly packagebecause it's about the games. GCN Detailed Specs MPU("Microprocessor Unit"): Custom IBM Power PC "Gekko" Manufacturing Process: 0. 18 micron IBM Copper Wire Technology Clock Frequency: 485 MHz CPU Capacity: 1125 Dmips (Dhrystone 2. 1) Internal Data Precision: 32-bit Integer & 64-bit Floating-point External Bus: 1. 3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock) Internal Cache: L1: Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way) System LSI: Custom ATI/Nintendo "Flipper" Manufacturing Process: 0. 18 micron NEC Embedded DRAM Process Clock Frequency: 162 MHz Embedded Frame Buffer: Approx. 2MB Sustainable Latency : 6. 2ns (1T-SRAM) Embedded Texture Cache: Approx. 1MB Sustainable Latency : 6. 2ns (1T-SRAM) Texture Read Bandwidth: 10. 4GB/second (Peak) Main Memory Bandwidth: 2. 6GB/second (Peak) Pixel Depth: 24-bit Color, 24-bit Z Buffer Image Processing Functions: Fog, Subpixel Anti-aliasing, 8 Hardware Lights, Alpha Blending, Virtual Texture Design, Multi-texturing, Bump Mapping, Environment Mapping, MIP Mapping, Bilinear Filtering, Trilinear Filtering, Anisotropic Filtering, Real-time Hardware Texture Decompression (S3TC), Real-time Decompression of Display List, HW 3-line Deflickering filter Sound Processor: custom Macronix 16-bit DSP Instruction Memory: 8KB RAM + 8KB ROM Data Memory: 8KB RAM + 4KB ROM Clock Frequency: 81 MHz Performance: 64 simultaneous channels, ADPCM encoding Sampling Frequency: 48KHz System Floating-point Arithmetic Capability: 10. 5 GFLOPS (Peak) (MPU, Geometry Engine, HW Lighting Total) Real-world polygon: 6 million to 12 million polygons/second (Peak) (Assuming actual game conditions with complex models, fully textured, fully lit, etc.) System Memory: 40MB Main Memory: 24 MB MoSys 1T-SRAM, Approximately 10ns Sustainable Latency A-Memory: 16MB (81MHz DRAM) Disc Drive: CAV (Constant Angular Velocity) System Average Access Time: 128ms Data Transfer Speed: 16Mbps to 25Mbps Media: 3 inch NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology, Approx. 1. 5GB Capacity Input/Output: Controller Port x4 Memory Card Slot x2 Analog AV Output x1 Digital AV Output x1 High-Speed Serial Port x2 High-speed Parallel Port x1 Power Supply: AC Adapter DC12V x 3. 5A Main Unit Dimensions: 4. 3"(H) x 5. 9"(W) x 6. 3"(D) Nintendo


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